Guitar Hero II is a music video game developed by Harmonix and distributed by RedOctane, and is a sequel to Guitar Hero. The game was released first to PlayStation 2 in 2006 but later released for the Xbox 360 in 2007. Guitar Hero II challges players to recreate the lead guitar portions of many rock music songs using a specially designed guitar-shaped controller, based on either a Gibson SG for the PlayStation 2 version, a Gibson Explorer for the Xbox 360 version, or else a standard console controller. As notes scroll down the scre towards the player, the player must hit both the fret buttons on the guitar controller and the strum bar at the same time to successfully hit the notes. Successfully hitting notes improves the player's performance in the game and also raises their score, while missing notes will reduce the player's performance, and a poor performance may d the song prematurely. Each song can be played at one of four difficulty levels: Easy, Medium, Hard and Expert. These levels reflect the number of fret buttons used and the number and frequcy of the notes to be performed.
There are 64 songs total in the PlayStation 2 version while there are 74 songs total for the later Xbox 360 version. The Xbox 360 version adds an additional 24 downloadable songs via Xbox Live Marketplace, bringing the total to 98 songs.

There are 40 songs in the main Career mode for the PlayStation 2 version, and 48 songs in the Xbox 360 version.
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Songs are organized by tiers that are related to the song's difficulty, and there are differces betwe the PlayStation 2 and Xbox 360 ordering due to the extra songs.
Each tier at a giv difficulty is unlocked in order, and a tier is completed once three to five songs (depding on the difficulty level) and the tier's core song are successfully completed.
Once a song is unlocked in a tier at any difficulty, it is available for the quick play, competitive, and co-operative modes.
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Each song has a lead guitar track and either a bass or rhythm guitar track that can be played in practice or cooperative modes.
All bonus songs are unlockable by using in-game money within the game's store. Once purchased, they are playable in quick play, competitive, and co-operative modes. The song Raw Dog by The Last Vegas was selected as part of the Be a Guitar Hero contest for the release of Guitar Hero II.
The Xbox 360 version of the game allows for the use of downloadable contt available through Xbox Live Marketplace. These are typically released as packs of three, or as single song.
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Additional packs consist of songs that have not be featured in Guitar Hero before, and are masters, ev though some are indicated as covers in the game. As of April 1, 2014, these songs are no longer available in the Xbox Live Marketplace.Two people playing Guitar Hero: Warriors of Rock at a trade show. The person on the right is using the new design of the Guitar Hero controller created specifically for the game.
Guitar Hero: Warriors of Rock is the sixth main game in the Guitar Hero series, released by Activision to the Xbox 360, PlayStation 3, and Wii consoles in September 2010. The game was developed by Activision's subsidiary studios RedOctane, Neversoft, and Vicarious Visions; the latter provided support for additional features in the Wii version of the game. Following a decline in sales of music games in 2009, partially due to the large number of music games released that year, Activision scaled back their efforts in the Guitar Hero series. Warriors of Rock represts the final game developed by RedOctane and Neversoft. Both studios' respective Guitar Hero divisions were closed once the game was complete, with key personnel brought into Activision directly for future games. It was initially announced that Vicarious Visions would take over future game developmt of the Guitar Hero series, however due to declining music game sales, all further developmt of the Guitar Hero series was cancelled, until 2015 wh Guitar Hero Live was released.
As with previous games in the series, Warriors of Rock challges one to four local or online players to use special instrumt controllers based on guitar, bass, drums, and vocals to simulate the playing of rock music, matching notes as they scroll on-scre with specific actions of the controller to score points and successfully complete songs that are available on-disc, through imports of other Guitar Hero games, or purchasable as downloadable contt. Players are awarded star ratings based on their performance; in Warriors of Rock, the typical limit of five stars can easily be surpassed through gameplay-changing powers possessed by the eight in-game characters wh they are used. Players can opt to play songs on one of six difficulty levels, from Beginner to Expert (Expert+ on drums), that alter the number of notes and scrolling speed.
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Rect games in the Guitar Hero series were found to have soundtracks that attempted to please several types of players, leading to dilution of the experice; Warriors of Rock was designed to follow the success of Guitar Hero III: Legds of Rock with a soundtrack that was more focused on the rock 'n roll gre, according to project director Brian Bright.
The game features songs primarily from the punk, alternative, and classic rock gres, and with heavy focus on lead guitar portions as this was found to be the most popular instrumt to players. The game's on-disc setlist is also claimed to be more difficult than previous games, as Activision found most players would quickly progress to the highest difficulty, Expert, shortly after each game's release.
Bright noted that there's still range and still a lot of variety in this game to avoid too much aliating of long-time fans of the series in geral.
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Warriors of Rock's primary gameplay mode is Quest Mode, a story-driv campaign in which players recruit eight fictional characters to help rescue the Demigod of Rock from imprisonmt by The Beast; the story is narrated by Ge Simmons.
For each character, the player must earn a number of stars on a selection of songs tied to each character that represted the gre the character personifies; for example, the mohawk-wearing Johnny Napalm has songs primarily from the punk gre. After achieving the required number of stars, the character transforms into a more powerful character, and the player must complete one more song (the core) to recruit the character. That character will th join in the fight against the Beast, and the opportunity to recruit other characters become available. One highlight of Quest Mode's story involves finding the Demigod's guitar in a cave; this part of the story is set to match the lyrics of Rush's 7-part epic, 2112, with Rush members Geddy Lee, Neil Peart, and Alex Lifeson narrating the story.
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Outside Quest Mode, on-disc songs can be played at any time in Quickplay+ Mode, an expanded version of previous games' Quickplay modes featuring more challges, and various competitive and cooperative multiplayer modes. The parts of 2112 and many of the songs in the last part of the Quest progress are only available after being completed in Quest Mode.
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All songs in Guitar Hero: Warriors of Rock are master recordings. Two songs, Alice Cooper's No More Mr. Nice Guy and The Runaways' Cherry Bomb, were specifically re-recorded by the original performers for use in Warriors of Rock.
The song Black Rain by Soundgard represts the first single by the group since 1997, and the release of the game was planned in coordination with Soundgard's Telephantasm compilation album that includes the single. Megadeth's Sudd Death was specifically writt by Dave Mustaine as the final song within Warriors of Rock's setlist; its polyrhythms and difficult passes make it one of the toughest songs to beat.
Reviewers found the soundtrack to lack the focus that Activision claims it has, and that the series may have exhausted a number of good guitar songs in its previous iterations. Arthur Gies of IGN stated that the game soundtrack may be the most unev collection in any of the main Guitar Hero titles, citing problems with a surplus of tracks that seem out of place, too many songs that are just boring to play, and a number of synth heavy songs that are nevertheless shoehorned into the game.
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Game Informer's Matt Helgeson felt that the setlist was a mixed bag, with a strong and balanced set of songs in the early tiers of Quest Mode, while the latter, more difficult songs were terrible and felt like a chore to complete.

Roger Hargreaves of Metro commted that with so many of the more iconic rock songs having already be used in previous Guitar Hero and Rock Band games developers are forced to use ever more obscure songs and/or acts.
On the other hand, USA Today's Mike Snider claimed that the game's soundtrack gave [him] a reason to blast music on [his] stereo, and besides providing well-known songs and bands, introduced him to new bands.
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The on-disc songs are prested in the following table by their year of recording,
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