Guitar Hero Mobile is a series of rhythm video games in the Guitar Hero series, adapting the normal console-based gameplay which uses a guitar-shaped controller to match notes of popular rock music songs to work with the face buttons on advanced mobile phones, including BlackBerry devices, mobile devices supporting the Java 2 Micro Edition platform, mobile devices supporting the Windows Mobile platform, and more.
The first three games in the series—Guitar Hero III Mobile, Guitar Hero III: Backstage Pass, and Guitar Hero World Tour Mobile—were developed by MachineWorks Northwest LLC and published by Hands-On Mobile, while a mobile version of Guitar Hero 5 and Guitar Hero: Warriors of Rock was developed by Glu Mobile. There are also two story-based, music-themed life-business simulation simulation spin-off titles in form of Guitar Hero III: Backstage Pass and its sequel Guitar Hero World Tour Mobile: Backstage Pass.

The series has proven to be popular; the Guitar Hero III Mobile game has been downloaded more than 2 million times, and over 250, 000 songs are played each day across the series. Although these games were later removed from mobile stores including Google Play and other mobile digital stores.
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Backstage Pass is a subseries of Guitar Hero Mobile games featuring a story mode and minigames as life simulation video games. Guitar Hero World Tour Mobile: Backstage Pass serves as a sequel to Guitar Hero III: Backstage Pass's story.
Guitar Hero III Mobile, Guitar Hero 5 Mobile, and Guitar Hero: Warriors of Rock Mobile have a second edition of their respective game that has More Music. The Song Pack 1/More Music editions are standalone expansions of their original game that have a new setlist for their respective Career Mode.
The On Tour series and Band Hero on Nintendo DS, and iOS games Guitar Hero and Guitar Hero Live, are portable/mobile Guitar Hero games but they are not part of the Guitar Hero Mobile series. The Guitar Hero Mobile series can be identified by its 3-lane GRY rhythm game structure that were meant to be played on a mobile device's keypad. Meanwhile, DJ Hero Mobile, developed by Glu Mobile, could technically be part of or be a spin-off to the Guitar Hero Mobile series.
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Originally, the Guitar Hero Mobile series was published by Hands-On Mobile and developed by MachineWorks Northwest LLC. For the first game, Guitar Hero III Mobile, Hands-On Mobile received licensing from Activision to port 51 songs, two characters, three venues, and four guitars to the mobile version. The game was originally released on Verizon Wireless, but made available on other cellphone carriers in February 2008.
The audio was taken from the original audio files used by Activision for Guitar Hero III: Legends of Rock. The audio files were reduced in file size, but remained multichannel; for example, separate channels were used for the guitar track, background instruments and vocals, audience, etc. Each song was reduced in length to two minutes to maintain shorter, bite-sized gameplay.
To reduce the file size used by the phone, only two songs are stored at any time. Accessing other songs requires them to be downloaded via a cellphone network.
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A five button setup—like in console versions—was considered, but testing showed the game to be more entertaining with only three buttons. Rapid transitions and simultaneous button presses were included to add difficulty to the gameplay and compensate for the missing buttons.
In June 2009, it was announced that Glu Mobile would be developing mobile versions of several Activision titles, including Guitar Hero 5, Modern Warfare 2, and Tony Hawk: Ride for release in the last quarter of 2009. The mobile version of Guitar Hero 5 was developed for Android, BlackBerry, BREW, J2ME, Palm OS, and Windows Mobile platforms.
In 2010 while Hands-On Mobile was working on an official sequel to Guitar Hero III: Backstage Pass titled Guitar Hero World Tour Mobile: Backstage Pass with the help of Connect2Media to develop it for Android, Blueberry and J2ME devices,

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Gameplay in Guitar Hero Mobile games is similar to its console counterparts, except instead of 5 frets, 3 frets are used, corresponding to each column of numbered keys on a cellphone's keypad.
Once the note(s) reach the bottom, the player must play the note(s) by pressing or holding down the number key(s) in order to score points (similar to using the controller on the console versions instead of a guitar). Star Power is activated using the * (star) button on the keypad or the OK button in the center of the directional pad.
The game features only single player Career mode, working through fifteen songs sorted into three tiers similar to other Guitar Hero games, and Quickplay mode, allowing the player to play any unlocked song at any time. There are no multiplayer modes in the game.
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Guitar Hero III: Backstage Pass adds in role-playing and life simulation elements to the core rhythm game; players not only play gigs as with Guitar Hero III Mobile but also must manage their band from near-poverty to stardom by creating marketing buzz about their band to virtual fans, manage their band, and plan out their performances at venues. Successfully completing these tasks helps the player to earn more money from their performances and to unlock new guitars and equipment that can be used by the band to further improve their performance.
In 2010, Guitar Hero III: Backstage Pass received an official sequel titled Guitar Hero World Tour Mobile: Backstage Pass with touchscreen support and more minigames.

In alignment with the expansion of the console series to include Drums and Vocal parts in Guitar Hero World Tour, Guitar Hero World Tour Mobile adds in the option to play the drum track for all of the included songs in addition to lead guitar and the game featured touchscreen support for devices with touchscreens. While Drums are played similarly to Guitar, the game also includes the bass drum kick, marked as a horizontal line across the on-screen fretboard, requiring the player to hit a button on the phone's keypad below the row they are using for normal drum hits. The game, when played on advanced phones that recognize simultaneous keypresses, support the playing of chords on guitar or simultaneous drum hits. Guitar Hero World Tour Mobile also supports a two-player competitive mode in a manner similar to the boss battles introduced in Guitar Hero III: Legends of Rock; a player may be able to collect power-ups that can be triggered in the same manner as Star Power to affect their opponent's ability to play for a brief period of time.
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Guitar Hero 5 Mobile introduces Bass as a third playable instrument (no open notes for it) and features the most unlockable achievements in game. Also for the first time, players could upgrade their songs' MIDI audio files to the official MP3s of the songs over the Internet. Having three playable instruments, Guitar Hero 5 Mobile has the most number of playable charts on its main setlist.
Guitar Hero: Warriors of Rock Mobile's gameplay on J2ME. Notice the x12 multiplier in Star Power. This is Pandora Transformed's Star Power Nova+ ability.
Guitar Hero: Warriors of Rock Mobile went back to the Guitar-only roots that Guitar Hero III Mobile started but now all songs can be played to their full length (and be upgraded from MIDI to MP3 like in Guitar Hero 5 Mobile) while songs in the previous games usually last around two minutes before cutting out. Career Mode is now Quest Mode where the player can play as Johnny Napalm and Pandora through Quest Mode using their warrior abilities in their respective tiers. Johnny has Speed Freak, which always set the minimum multiplier in his standard form's tier at X2 and his transformed form's tier at X3 while Pandora has Star Power Nova, which makes Star Power 3 times the multiplier in her standard form's tier and 6 times in her transformed form's tier. Both upgraded abilities are then used during the final song to defeat The Beast.
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Most main Guitar Hero Mobile games have 15 playable songs each covered in MIDI format with newer titles having an online feature to upgrade to official MP3s

Featuring a selection of songs based on their console counterpart's setlist with the exception of Guitar Hero III Mobile featuring songs from both Guitar Hero II and Guitar Hero III: Legends of Rock,
And some titles having downloadable content support to purchase song packs. However, with the exception of Guitar Hero: Warriors of Rock Mobile and its standalone More Music edition (that has 10 songs in its setlist), these songs only last around two minutes until the song fades or cuts out. Warriors of Rock Mobile and its More Music edition feature full-length songs.
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Meanwhile, the Backstage Pass subseries of Guitar Hero Mobile series—Guitar Hero III: Backstage Pass and Guitar Hero World Tour Mobile: Backstage Pass—only feature five licensed songs in MIDI format that played for only a minute with an original ending, but these Backstage Pass titles have plenty of content with its minigames and life simulation aspects. Each game starts off with one song but the player unlocks more songs as they progress through the
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