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High School Never ds is a song by American rock band Bowling for Soup. The song was the first single from the group's sixth album, The Great Burrito Extortion Case, and was released on September 19, 2006. The song deals with the frustration of graduating from high school and seeing that modern popular culture is very similar to the obnoxiously superficial and materialistic culture in high school.
The tune had a promint outside songwriter, Adam Schlesinger of Fountains of Wayne and Tinted Windows, working with the band. It was used in the promos for The Goldbergs spinoff, Schooled.
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The song contains many referces to the pop culture of the time. Specific celebrities mtioned include Jessica Simpson (you'll never guess what Jessica did), Mary-Kate Ols (specifically, her alleged eating disorder - How did Mary Kate lose all that weight?) Tom Cruise and Katie Holmes (Katie had a baby so I guess Tom's straight, also a referce to his litigation against journalists/paparazzi who questioned his sexuality), Reese Witherspoon (Reese Witherspoon, she's the prom que), Bill Gates (Bill Gates, captain of the chess team), Jack Black (Jack Black, the clown) and Brad Pitt (Brad Pitt, the quarterback). The song satirizes many aspects of American society and its scrutiny of celebrity lives.
The video focuses on the band members going to their twty-year high school reunion at Borin High School (named after the video's director Frank Borin), while another version of them performs the song onstage.
They arrive, instantly recognizing people from the past that bullied them. During a montage, the band gets revge on their former bullies in situations similar to their high school past.
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The first flashback shows drummer Gary Wiseman getting a wedgie by some bullies, who hang him on the flagpole by his underwear. Gary takes his revge by grabbing the underwear of one of the bullies and pulling it over his head while he is still wearing it.
The next flashback involves bassist Erik Chandler getting a note reading kick me taped to his back by a jock. Erik gets him back by sticking the punch bowl sign (which simply reads PUNCH) on his back; this starts a queue of people ready to punch the jock, including a nun, a pimp, a cowboy, and a knight in armor (possibly in homage to a similar sce in the movie Airplane!).
After a sequce of celebrities referces, vocalist Jaret Reddick invites a guy onstage who had embarrassed him in high school by pulling down his pants in front of a girl he was obviously attracted to, revealing his pink underwear. Jaret pulls the bully's pants down onstage as his act of revge. He th explodes in embarrassmt after a sign stating TOO SMALL FOR TV appears strategically over his crotch.
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Finally, guitarist Chris Burney has a flashback of him being slipped a laxative by a cheerleader and manages to get his own back by consuming a massive sub sandwich, a chili removed from his pants, a white mouse, gasoline, and a goldfish. After jiggling around, he th confronts the popular girl and projectile vomits the contts of his stomach upon her. After Chris' revge, the band finishes the song, Jaret sticks his guitar pick to his rather sweaty forehead and the video ds with a disclaimer that states No animals or childr under 15 were harmed in the making of this video.
On the week of November 25, 2006, High School Never ds debuted and peaked at number 97 on the Billboard Hot 100, before leaving the chart completely.Ahhh high school. A place for young teenagers to blossom and discover new experiences, including the most important one: Love. It’s no wonder that this is often the setting used in many romantic stories.
Was one of the first games made on CloudNovel, an online platform where users can create visual novels without any need of coding. It was also written by the creator of CloudNovel herself, Sonya Fung with the majority of the art being free-to-use.
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I originally attempted to play the game on Steam, but due to it being buggy, retreated to playing it on CloudNovel’s platform.
The story starts on a generic note, as our heroine, Sabrina, is late for her first day of high school. She breaks the fourth wall and introduces herself to the reader and how she’s not only excited about going to a new school but also meeting some boys, of course.

The game follows the standard otoge rules: Have your pick of the potential love interests and choose options that are focused on him. There aren’t many choices given in the game (about 5-6) and with 2 endings each, I wasted no time picking my first route and began rejecting all the others.
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However, this led to one of the problems I found with the game that ruined it slightly for me. But this is something I’ll bring up later.
For me, the beauty of story writing is how a writer can make us believe that two characters who’ve just met a few paragraphs ago have already spent weeks or months becoming best friends.
In this game, however, the friendships are as abrupt as the writing itself. The heroine would somehow become close, or even, best friends with another character despite the player having as little as one scene (the introduction) with them. If they were background characters who offer nothing to the story, this would be understandable. But as love interests, the game needs to make us fall in love with them in the same way that Sabrina would.
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Because of the pacing, you don’t get to know their personalities, except through Sabrina herself. They would say a sentence, which would be accompanied by Sabrina mentioning how ‘in character’ it is and we just take her word for it. This can be easily overlooked, however, as they are stereotypical tropes, such as the jock, the best friend and the quiet one.
The same can be said about the plot, as it attempts to feed players new information by throwing in a line or two in a scene. This ends up coming off as incredibly forced and awkward.

An example of where this happens is when Sabrina comes home late from buying school supplies and talks to her Grandma. It starts innocently enough, but somehow leads to her being accused of hanging out with boys and being a junkie. Through this, we’re supposed to learn that her Grandma is very mean and controlling. While this sounds fine on paper, the execution of the scene comes off as very abrupt and jarring. I mean, why would Sabrina come home late when she knew her Grandma would do this?
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Onto Sabrina herself, she also comes off as spoilt and ungrateful. She’s supposed to be depicted as this bright child who is being stunted by her grandma but again, the game doesn’t allow the reader to learn that aside from the one or two scenes where it’s forced down your throat.
Then there’s the problem I mentioned earlier. As I said, in my first playthrough, I wasted no time choosing my love interest and began promptly rejecting all the others.
This also included a character who I chose for Sabrina NOT to help. In this scene, the character falls over and Sabrina can choose to help him or walk off. I assume that this was meant to introduce the character (whose name has been ??? in the dialogue) but ignoring him meant that I missed this interaction.
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However, when Sabrina is given the opportunity to ask about the guys she might be interested in, this included the mysterious ??? one.
This was probably due to the game expecting you to get to know all the characters and they probably overlooked the fact they made it possible to skip one. But for someone who was having their first playthrough, I did find it disillusioning.
Another instance of this is a character who offers to swap contact details for a game, which, probably due to my choices, did not allow me to know they even played the same game.
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It may seem nitpicky, but seamless route progression and connection is such an important element in visual novels, that games such as WILL: A Wonderful Review use it as a gameplay element. It can also draw a reader deeper into the world and make them feel like their choices matter more.
This made it difficult to keep myself invested in the story. Its interface also didn’t help, as the lack of format in the text made it hard to follow who was speaking and the choices screen clouded over the sprite’s face.
After powering through, once the story had already established itself from introductions to established friendships, the pacing improved greatly. Everything from the personalities to Sabrina’s relationship with her grandma became much more impactful.
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I only played through 2 character’s routes but the struggles that they faced were interesting and,
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